The following commercial inadvertently highlights some interesting moral and spiritual issues. It is an advertisement for some sort of virtual reality (VR) game and encourages us to “defy reality.” The protagonist is a young man engulfed in the VR world of Star Wars, where he valiantly slays dangerous enemies attacking from all directions. He is then jolted back to reality and confronted by an older man who chides him with “You used to be such a nice boy; now look at you!” The young man responds to the confrontation with reality by retreating back into his VR world.
In the largely adolescent culture that seems to have taken over, norms and limits are seen as undesirable and unreasonable. Those who summon us to reality are viewed merely as hopelessly out-of-touch scolds.
To be sure, games, movies, fantasy, and other diversions have their place, but there isa real word that must be accepted for what it is. Real life can be incredibly beautiful, but it also can be hard; we don’t have light sabers at hand to solve our problems. Indulging in too much fantasy can make us resentful of the real world and its legitimate demands.
Fantasy also reinforces the flawed notions of existentialism and solipsism, namely, that we can just make things up and declare our own meaning. Our culture is currently suffering from these ideas; the most extreme example is so-called “transgenderism,” in which individuals indulge the fantasy that they are something other than the males and females they are. Ideologues who promote this fantasy then demand that the rest of us go along with it, threatening punishment if we refuse. More widely, our culture is also marked by its inordinate focus on the individual at the expense of the common good. Virtual reality games are certainly not the sole cause of this, but they do help to reinforce it.
Finally, engaging in too much retreat into fantasy tends to make reality seem boring by comparison. Most video games are fast paced, requiring split-second decisions and rapid-fire responses. Many require violence in order to “win.” Too much of this can make ordinary human interactions seem dull and slow. A college student going from playing a VR game one moment to taking notes in a lecture hall the next must cross a wide gulf.
Much more could be said on this topic, but Friday posts are meant to offer brief insights taken from the current culture world. Ponder the following advertisement and ask yourself, “Is it really healthy to defy reality?”