On the Violence of our Age.

In the wake of recent violence at Annunciation School and the assassination of Charlie Kirk, I propose the following reflection on the widespread theme of vengeance in movies, video games and other modern cultural expressions. The video below is from an unusual source, but I think he is 100% right in calling out hypocrisy in much of Hollywood and other cultural outposts. 

When I was a young man in my twenties I loved “action movies.” I remember that we guys often talked about the “kill ratio” as a way of rating the movie. High kill ratio movies were “good,” and low kill ratio movies were poor and dangerously on the way to becoming a “chick flick.” Car chases, buildings being blown up, and the bad guys being killed in large numbers, was the recipe we looked for.

In fact, I’ll save you some money and give you the plot of every adventure movie ever made or to be made. The movie opens with some bad guy, a guy who is unambiguously evil, doing some terrible thing. Perhaps he kills some one, takes hostages, or engages in a terrorist act. After this our hero steps on the scene. And, after about ninety minutes of car chases, blowing things, up and killing people, he exacts vengeance, restores justice and walks off the scene, girl in arm, burning city in the background, roll credits. (There is usually a sub-plot which involves the girl wherein she enters the scene, complicating things for our hero, and is usually a combination of an insistent partner to our hero, and also plays the role of damsel in distress. OK, so save your $15. You’ve just had them all presented to you. There is almost no variance to this theme and it is usually downright cartoonish.

In recent years I have lost interest in these movies. Some of it is age. But a lot of it is my Christian walk. I no longer love these movies because it is clear to me that the Lord does not love them. For a Christian of some depth, it becomes clear that, violence should not be proposed as entertainment, or be experienced as entertaining. Violence is always regrettable and is a cause for sober reflection, not exuberant joy.

I am no pacifist, there are times when the police have to repel or restrain criminals with violent force. There are times when nations, for a grave reason, and as a last recourse, must go to war. But this is always lamentable, and surely not entertaining. People often die terribly in war, and in other violent ways.

The adventure movies and video games often present simplistic and cartoonish notions of violence. For example, our hero may be involved in a high speed car crash. Despite this, he often walks away from it and remains quite fit to do further battle. But in reality no one walks away from a high speed car crash unscathed. The whole body is wrenched and there are almost always neck and back injuries that require months to recover from. Some never recover. Further, as our hero kills bad guys left and right, we are never invited to consider that in real life death has terrible ripple effects as families, children and others, related to the dead, experience the tragedy and often never recover.

I intend no crusade here. I am not calling for abolishment of such games, or of adventure movies. I will even say I oppose those who refuse to let little boys have toy guns and play war. I figure for them it is just a stage, a boy thing. But that is a central point, it should be just a stage.

So what I do propose is that, as we grow in our Christian walk, the notion of raw violence as a form of entertainment, becomes increasingly untenable for us. Violence is something we increasingly mourn, increasingly find troubling. If it ever did appeal to us, it appeals less and less. The voice of Jesus echoes in our conscience: Put away your sword (Matt 26:52).

And as we grow in grace, that still small voice of Jesus gradually has its way. The swords are sheathed, the video controllers are set aside, the movies look silly, and violence becomes unappealing, lamentable, and a subject for prayer, rather than a form of entertainment.

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